Here is where you want to consider whether there are enough interaction opportunities in your vision to actually justify doing Point & Click, and not something more narrative-driven or cinematic. Of course, there’s a balance in maximizing breadth: You want enough scenes to make your world feel sufficiently large and expansive, but you also want enough going on within each scene so that your world doesn’t feel empty. So, it’s generally better to have 1 scene with 5 objects to click on than 5 scenes with only 1 object in each. You generally want to make the best use of screen-space in order to maximize breadth potential.
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